{"title":"Repos Production","description":"","products":[{"product_id":"7-wonders","title":"7 Wonders","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e7 Wonders\u003c\/strong\u003e\u003c\/em\u003e lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in \u003cem\u003eFairy Tale\u003c\/em\u003e or a \u003cem\u003eMagic: the Gathering\u003c\/em\u003e booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's \u003cem\u003eGhost Stories\u003c\/em\u003e.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.\u003c\/p\u003e\n\u003cp\u003eIn essence \u003cem\u003e7 Wonders\u003c\/em\u003e is a card development game along the lines of \u003cem\u003eRace for the Galaxy\u003c\/em\u003e or \u003cem\u003eDominion\u003c\/em\u003e. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbours and others give nothing but victory points. Unlike\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMagic\u003c\/em\u003e or \u003cem\u003eFairy Tale\u003c\/em\u003e, however, each card is played immediately after being drafted, so you'll know which cards your neighbour is receiving and how his choices might affect what you've already built up. 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Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.\u003c\/p\u003e\n\u003cp\u003eWith Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. 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The project side lists both the potential reward and potential penalty.\u003c\/p\u003e\n\u003cp\u003eOnce during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.\u003c\/p\u003e\n\u003cp\u003eAs soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)\u003c\/p\u003e\n\u003cp\u003e7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.\u003c\/p\u003e\n\u003cp\u003e7 Wonders: Edifice can be used with any edition of 7 Wonders.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818930319597,"sku":null,"price":42.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/bgg_img_50671_pic7296658_1.jpg.mst.webp?v=1759558248"},{"product_id":"concept","title":"Concept","description":"\u003cp\u003e\u003cspan\u003eIn Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. 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It takes 5 minutes to learn, but you won’t have it all figured out yet!\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn each of the five rounds of The Number, which was first released as Suzie-Q (スージィ・Q), players choose and write a three-digit number on their secret sheet, hoping to score points based on the numbers that other players have written.\u003c\/p\u003e\n\u003cp\u003eAt the start of each round, you write a three-digit number using the digits 0-9, repeating numbers as you wish, but not using any number that you've Xed in a previous round. Everyone reveals their number at the same time, then you arrange them in order from high to low.\u003c\/p\u003e\n\u003cp\u003eStarting with the highest number, you check to see whether any of the digits in that three-digit number appear in any three-digit number of lower value. If they do, then that player takes back their board and scores nothing; if not, then the player scores points equal to the first digit in that number and places an X through each digit used in their three-digit number. For example, if the highest number were 882, and no one else had included an 8 or a 2 in their number, then the player would score 8 points and X out the 2 and 8 on their board. This player also circles the bonus number for that round, a bonus given only to the player with the highest number who successfully scored points.\u003c\/p\u003e\n\u003cp\u003eYou then look at the next highest number, and so on, with the lowest number automatically scoring points equal to its first digit and Xing all of its digits. In the fifth round, players double their score.\u003c\/p\u003e\n\u003cp\u003eAfter five rounds, players sum the points they earned over the five rounds. To this sum, they add the quantity of digits that they Xed out. 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