{"title":"Level 1","description":"","products":[{"product_id":"catan","title":"Catan","description":"\u003cp\u003eFirst published back in 1995, Settlers of Catan is one of the world's most widely known Eurogames. Considered by many to be the gateway game of choice.\u003c\/p\u003e\n\u003cp\u003eCatan 5th Edition has hit our shores. 5th Edition is completely compatible with your 4th Edition games. The die lines and die cut remain identical, meaning you could mix and match a 4th Edition copy of Settlers with a 5th Edition of Seafarers without difficulty or compatibility issues.\u003c\/p\u003e\n\u003cp\u003ePlease understand that the following changes have been made.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe boxes have all transitioned from landscape to portrait.\u003c\/li\u003e\n\u003cli\u003eThe graphics of all covers and tiles and cards were executed by the same artist.\u003c\/li\u003e\n\u003cli\u003eThe backs of all cards remain the same, the faces of the cards are new art.\u003c\/li\u003e\n\u003cli\u003eThe tiles have similar perspective to the 4th edition tiles, but the art is new and slightly different, it’s a new artist.\u003c\/li\u003e\n\u003cli\u003eThe dice remain the same\u003c\/li\u003e\n\u003cli\u003eThe wood components remain the same colours and supplier.\u003c\/li\u003e\n\u003cli\u003eThe rules book contains new graphics.\u003c\/li\u003e\n\u003cli\u003eThe tile size and cut remain the same as the previous 4th edition, since July 2013.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913771757,"sku":"179884","price":53.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/mfg3071-c_1.jpg.mst_-1.webp?v=1759554899"},{"product_id":"machi-koro-5th-anniversary","title":"Machi Koro 5th Anniversary","description":"\u003cp\u003e\u003cspan\u003eThe Smash hit Spiel Des Jahres nominee is back in an all new, better than ever edition! All new 3d molded custom coins in 3 sizes and colors - no more punchboard money! Brand new 20mm chunky dice reworked rulebook for even simpler set up and play! New spot UV and gold foil on box set it apart from other games on the shelf!\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913673453,"sku":"205009","price":39.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/71b9c524a45e4b2fb635c61818890257_Large-1.jpg?v=1759554937"},{"product_id":"bang","title":"Bang","description":"\u003cp\u003e\u003cspan\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box) This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability. There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun. The target player can play a \"MISSED!\" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbours, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table! Information on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913607917,"sku":"129866","price":31.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic1170986.jpg.mst_-1.webp?v=1759554953"},{"product_id":"stone-age","title":"Stone Age","description":"\u003cp\u003e\u003cspan\u003eThe \"Stone Age\" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913837293,"sku":"136254","price":66.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic4206445.webp?v=1772849544"},{"product_id":"ticket-to-ride","title":"Ticket to Ride","description":"\u003cp\u003e\u003cspan\u003eWith elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. \"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,\" says Ticket to Ride author, Alan R. Moon. \"The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.\" Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-moluded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a \"gateway game\" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913870061,"sku":"129911","price":52.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic38668_md_2.jpg.mst_-1.webp?v=1759554962"},{"product_id":"ticket-to-ride-europe","title":"Ticket to Ride Europe","description":"\u003cp\u003e\u003cspan\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818913902829,"sku":"129914","price":52.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic66668_md_2.jpg.mst_-1.webp?v=1759554970"},{"product_id":"risk","title":"Risk","description":"\u003cp\u003e\u003cspan\u003eLead your troops. Take a risk. Rule the world! Rally your armies to march across continents. Carefully craft your strategy—you’ll face your opponents on the field of battle and they’ll give the fight everything they’ve got. Keep advancing until you’ve defeated all of your foes and taken over the world! Includes gameboard, 5 armies with 40 infantry, 12 cavalry and 8 artillery each, deck of 43 cards, 5 dice, two reference cards and rules. For 2 to 5 players.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914099437,"sku":"181311","price":53.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/risk_1__2.jpg.mst_-2.webp?v=1759555019"},{"product_id":"splendor","title":"Splendor","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSplendor\u003c\/strong\u003e\u003c\/em\u003e is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\u003c\/p\u003e\n\u003cp\u003eOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card — in order to make sure you get it, or, why not, your opponents don't get it — you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\u003c\/p\u003e\n\u003cp\u003eAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914164973,"sku":"152984","price":58.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic8234167.webp?v=1759555028"},{"product_id":"codenames","title":"Codenames","description":"\u003cp\u003e\u003cspan\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914230509,"sku":"184407","price":25.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/0001.jpg.mst_-1.webp?v=1759555045"},{"product_id":"one-night-ultimate-werewolf","title":"One Night Ultimate Werewolf","description":"\u003cp\u003e\u003cspan\u003eNo moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914328813,"sku":"152421","price":36.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/one_night_ultimate_werewolf_2.jpg.mst_-1.webp?v=1759555061"},{"product_id":"carcassonne-big-box","title":"Carcassonne Big Box","description":"\u003cp\u003e\u003cspan\u003eThe sixth edition of the Carcassonne Big Box contains the Carcassonne base game, the Inns \u0026amp; Cathedrals and Traders \u0026amp; Builders expansions, the mini-expansions The River and The Abbot now included with the base game, and the six mini-expansions from 2012: The Flying Machines, The Messengers, The Ferries, The Gold Mines, Mage \u0026amp; Witch, and The Robbers (which collectively include the tiles for the Corn Circles II mini-expansion).\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914394349,"sku":"196540","price":107.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic3672520.webp?v=1759555077"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eAzul was designed by the world famous, award winning game author Michael Kiesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.\u003c\/p\u003e\n\u003cp\u003eAzul is suited for 2 – 4 artisans, ages 8. While the actual decoration of the Royal Palace of Evora took many years, we expect a game of Azul to last 30 – 40 minutes.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914361581,"sku":"198747","price":58.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic6973671.webp?v=1772850510"},{"product_id":"bang-the-dice-game","title":"Bang! The Dice Game","description":"\u003cp\u003e\u003cem\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBang! The Dice Game\u003c\/strong\u003e\u003c\/em\u003e keeps the core of the \u003cem\u003eBang!\u003c\/em\u003e card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\u003c\/p\u003e\n\u003cp\u003eEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\u003c\/p\u003e\n\u003cp\u003eIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914492653,"sku":"142246","price":23.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/z4-2_bang_dice_ss_510x_2x.progressive.jpg.mst_-2.webp?v=1759555117"},{"product_id":"the-mind","title":"The Mind","description":"\u003cp\u003e\u003cspan\u003eThe Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914623725,"sku":"201459","price":21.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/71w-zqrhifl._ac_sl1500_.jpg.mst_-1.webp?v=1759555142"},{"product_id":"control-2nd-edition","title":"Control 2nd Edition","description":"\u003cp\u003e\u003cspan\u003ePlayers are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first. To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. Will you escape?\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914656493,"sku":"209559","price":17.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/control.jpg.mst_-1.webp?v=1759555158"},{"product_id":"the-isle-of-cats","title":"The Isle of Cats","description":"\u003cp\u003eThe Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).\u003c\/p\u003e\n\u003cp\u003eYou are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914754797,"sku":"214154","price":73.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/bgg_img_37384_pic4781085_1.jpg.mst_-1.webp?v=1759555183"},{"product_id":"onitama","title":"Onitama","description":"\u003cp\u003eOnitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.\u003c\/p\u003e\n\u003cp\u003eEach player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.\u003c\/p\u003e\n\u003cp\u003eMoving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818914853101,"sku":"187943","price":44.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/bg-11491_800x.jpg.mst_-1.webp?v=1759555199"},{"product_id":"uno","title":"UNO","description":"\u003cp\u003e\u003cspan\u003eUNO, the classic card game of matching colours and numbers that is easy to pick up impossible to put down. Players take turns racing to get rid of all their cards by matching a card in their hand with the current card shown on top of the deck. Special Action cards deliver game changing moments and help defeat opponents. Use the swap hands card to change hands with any other opponent and use the 3 customizable and erasable wild cards to write your own rules.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818915311853,"sku":"W2087","price":8.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/unnamed.webp?v=1759555300"},{"product_id":"dixit","title":"Dixit","description":"\u003cp\u003eOne player is the storyteller for the turn. He looks at the 6 images in his hand. From one of these, he makes up a sentence and says it out loud (without showing the card to the other players).\u003c\/p\u003e\n\u003cp\u003eThe other players select amongst their 6 images the one that best matches the sentence made up by the storyteller.\u003c\/p\u003e\n\u003cp\u003eThen, each of them gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his card with all the received cards. All pictures are shown face up, randomly, and every player has to bet upon what picture was the storyteller's.\u003c\/p\u003e\n\u003cp\u003eIf nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer scores 3. Players score 1 point for every vote for their own picture.\u003c\/p\u003e\n\u003cp\u003eThe game ends when the deck is empty or if someone reaches 30 points,so he wins.Otherwise the greatest total wins the game.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818915475693,"sku":"129958","price":49.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic6738336.webp?v=1772850392"},{"product_id":"my-first-carcassonne","title":"My First Carcassonne","description":"\u003cp\u003eOn 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have great fun to catch the animals before dusk.\u003c\/p\u003e\n\u003cp\u003eThe players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colours on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture.\u003c\/p\u003e\n\u003cp\u003eThe first player who manages to place all of his meeples wins the game.\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818915705069,"sku":"153890","price":43.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/my_first_carcassonne_2.png.mst.webp?v=1759555374"},{"product_id":"carcassonne-hunters-and-gatherers","title":"Carcassonne: Hunters and Gatherers","description":"\u003cp\u003e\u003cspan\u003eIn Carcassonne: Hunters \u0026amp; Gatherers, just as in the original game, players take turns placing tiles and meeples to score points from a growing landscape. But rather than cities, roads, farms, and monasteries, players build forests, rivers, lakes, and meadows, and place hunters, gatherers, and fisher meeples for points. 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Add 84 cards to add to your surprising, exciting, and evocative Dixit game that will be enjoyed with friends and family alike! Note: As this game is an expansion pack - you must have a base game in order to play.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818916163821,"sku":"135959","price":39.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/pic1632141.jpg.mst.webp?v=1759555510"},{"product_id":"dixit-origins","title":"Dixit Origins","description":"\u003cp\u003e\u003cspan\u003eAs with Dixit Quest\/Dixit 2 and Dixit 3, Dixit Origins (a.k.a. Dixit 4) is an expansion for Dixit with 84 new cards that feature fantastic and surrealistic artwork. These cards can be used with the components of the base game to provide more variety or used to play the Dixit game on their own (although you'd need to provide your own scoring board and voting tokens, in addition to knowing the rules). As for the game play in Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. 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In \u003cem\u003eDixit\u003c\/em\u003e, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. 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Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.\u003c\/span\u003e\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818916360429,"sku":"197265","price":39.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/1_0d3241b7-f42c-4ba0-abbd-98a5c80ff7f6_900x900.jpg.mst-1-1.webp?v=1759555551"},{"product_id":"dixit-mirrors","title":"Dixit Mirrors","description":"\u003cdiv id=\"tab-label-description\" class=\"data item title active\" role=\"tab\" data-role=\"collapsible\" data-collapsible=\"true\"\u003eThe expansion is illustrated by Sebastien Telleschi.\u003c\/div\u003e\n\u003cdiv id=\"description\" class=\"data item content\" role=\"tabpanel\" data-role=\"content\" aria-labelledby=\"tab-label-description\" aria-hidden=\"false\"\u003e\n\u003cdiv class=\"product attribute description\"\u003e\n\u003cdiv class=\"value\"\u003e\n\u003cp\u003eThis expansion will add 84 beautiful new illustrated cards to the game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818916393197,"sku":"216122","price":39.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/bgg_img_39722_pic5575723_1.webp?v=1759555568"},{"product_id":"infinity-gauntlet-love-letter","title":"Infinity Gauntlet Love Letter","description":"\u003cp\u003eThe Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe, Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original, re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.\u003c\/p\u003e\n\u003cp\u003eThroughout the game, players take turns drawing a card and playing a card, then executing its effect. Hero players can call upon the likes of Iron Man, Spider-man, Thor, and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary, Thanos plays with a two-card hand, drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?\u003c\/p\u003e","brand":"Hermit Merchant","offers":[{"title":"Default Title","offer_id":48818916524269,"sku":"214161","price":19.97,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0774\/4828\/2349\/files\/bgg_img_37388_pic5279373_1.png.mst-1.webp?v=1759555584"},{"product_id":"animal-upon-animal","title":"Animal Upon Animal","description":"\u003cp\u003e\u003cspan\u003eThe animals want to show how capable they are at making a tall pyramid! Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep, the tucan ... 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If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull \u0026amp; Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull \u0026amp; Roses Red features the same gameplay as Skull \u0026amp; Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull \u0026amp; Roses Red and Skull are playable on their own, with each game containing six different biker gangs. 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These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then they receive no points; if they received some votes but not all the votes, they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds, the player with the most points wins. Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. 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On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., \"Stink bug\". The player receiving the card either • Accepts the card, says either \"true\" or \"false\", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. • Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. 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An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. 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They compete against each other as well as the game-controlled, mustachioed Dick Dastardly and his wheezy pup Muttley.\u003c\/p\u003e\n\u003cp\u003eRaces are simple, yet strategic, as players place cards indicating the terrain tiles to which their racer will move, with the last card played indicating where Dastardly and Muttley will end up. However, it wouldn't be wacky without a little trouble standing in the way. Racers need to dodge or negate traps set by Dastardly as he attempts to stay ahead of the pack. 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